Public toilet

Designed for Selios game voluntarily
This public toilet is the last 3D asset that I made for Selios game. I didn’t have a concept art for it. Therefore, I was free to suggest a stylized design according to the artistic direction. I was immersed in a professional workflow with talented artist whom I thank for their advices !
More informations
Process of creation :
I started by modelling the low poly and then moved on to sculpting the high poly. Then I created the LOD0 from the low poly. I subdivided the low poly so that the baking in substance painter would be cleaner. Once the texture was finished, I exported 3 texture maps: the base colour, the normal map and a map combining roughness, metalic and ambient occlusion. Finally, the asset was integrated into Unity and configured as a prefab.
Poly count
Public toilet : 2055 tris
Softwares
Maya
Substance Painter
Unity