Alycia Kene – Junior freelance 3D ENVIRONMENT and PROPS artist

Windows

Designed for Selios game voluntarily

Here are two of the 3D assets realised for Selios Game : a small and a large stylized window. I didn’t have a concept art for all these 3D assets. Therefore, I was free to suggest a stylized design according to the artistic direction. I was immersed in a professional workflow with talented artist whom I thank for their advices !

More informations

Poly count

Small window : 1640 tris

Large window : 2188 tris

Process of creation :

I started by modelling the low poly and then moved on to sculpting the high poly. Then I created the LOD0 from the low poly. I subdivided the low poly so that the baking in substance painter would be cleaner. Once the texture was finished, I exported 3 texture maps: the base colour, the normal map and a map combining roughness, metalic and ambient occlusion. Finally, the asset was integrated into Unity and configured as a prefab.

Softwares

Maya

Substance Painter

Unity